Project Update 10/2/16
Over the last few days I have had problems with getting git to work with Unreal. I need to go back through a make sure the plugin is installed. When I check it, it looks like everything is right. I also need to recheck that I have the repository address correct.
I am also still having problems with getting my GUI to work correctly. I have scrapped the 2D style menu setup in favor of 3D panels that can be selected. I need to implement some type of cursor that can select the tile and find a way to print text on the surface facing the player. I would have the menu be set in a level. I am having trouble finding any sort of tutorial on the subject, even from Epic Games. They had a stream that said what style to go for but they never show how to implement for VR. I see other YouTubers using a radial style menu, so I am also looking into that.
With the first two goals not working out so far I decided to start modeling the station module that at least the initial stage will take place in. Before, I was having problems with previewing in VR from within the VR template but I have it all working now.
I am now considering having a section where the astronaut succumbs to a gas and goes into a dream sequence or vision. This will give me an excuse to create different environments and an opportunity to perform different tasks away from the main module.
2016-10-02ModuleInternalEditorView 2016-10-02ModuleInternalViewVR 2016-10-02ModuleExternalView

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