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Ryan Bovee

Project Update 10/23/16

Oct 23, 2016
1 min read

Link to YouTube video:

https://youtu.be/ZiHein9fYuY

The video listed above is a quick video demo of what I have so far. The capture software I used only allowed fro me to record ten frames per second so that's why its so rough. I will be looking for a better solution. I found a tutorial that showed me how to use matinee to move objects. The tutorial can be found here:

https://www.youtube.com/watch?v=09-Owqumeo0

I have done similar actions before but I did it through blueprint. Even though I do not have two oculus motion detectors I was impressed with how good the "room scale" is with such a small space. It really wouldn't have the capacity to simulate any larger of a space but it work great for the size of my virtual environment. I will be disabling the light source and connecting the lever to that light source. I will have a red and green light for when the lights are off and on respectively. I will also have the text be changing and adjusting on those two monitors. Right now the lever is activated by the 'X' button on the gamepad. I wanted to have it so that when the player gets close to the level they activate it by overlapping with the trigger volume but I did not work. I will try to get that fixed by next week. With the room scale working as well as it does, I really want to get motion controllers and to get those working in the level.

That is all for next week.

 
 
 

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