Project Update 11/6/16
This week I have been having trouble with finding models for hands so I think I will work with out a player model for now.
I rewatched this video on youtube:
https://www.youtube.com/watch?v=RCumoPEs7rc&list=PLZlv_N0_O1gZaB0IgQEnO9WOXYRx3Puvo&index=1
From it I received the idea to add fades to black with each of my scene changes. I have now implemented this into my level transition.
I also looked though:
https://docs.unrealengine.com/latest/INT/Platforms/VR/ContentSetup/index.html
and I made some changes to my post processing solution and changed it to Temporal AA, it is more expensive but I do not have complex geometry right now since I only have primitive shapes so that is okay for now.
I also tested out the shader complexity filter. Right now the only places that appear dark are where I have my pipes clipping through the walls. I will do what I can to clean that up later but with the new AA that artifacts are not too bad.
I was trying to do more this week but I somehow broke my lights on sequence and I had to figure out how to fix it. I also made it so that my monitor updates after the power has been restored. I wanted the bottom monitor to display the current frames per second but it was not working with the method I was trying. I saw something similar in that user made VR template so I will check that blueprint. Next week I want to get that working and get a simple puzzle working within the module. I also plan on starting on a few side projects. That is all for this week.

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